Haha. These "homebrew" subclasses inspired by creations on the 5e Homebrew - D&D Wiki, lore from The Forgotten Realms Wiki and my own ideas. It doesn't need to be fixed, other than just making some stuff warlock level dependent to stop the dips. Why is it that a single level dip into a caster class will blossom into a four damage die cantrip, but a single level dip into a martial class remains stagnant? Additionally, you gain additional rays at 5th and 17th level, in addition to the increase at 11th.". It may be possible that your new master may ask you to do some things in which violates any divine grace you may have access to. Go through the monster manual and look at monster AC compared to CR, then do the same with wisdom saving throws. First of all, you can use both your blade and your blast, switching it up based on the needs of your round. On a hit, the target takes 1d10 force damage. Aye, good points....but I've tested this out a ton at every level: EB is just a better option for your action, and blade is rarely comparable. D&D (Dungeon Master), gaming, art, and everything in between. … Blade requires 2 to not suck, and now you're suggesting add more, so they can comped? If you really wanted chain, you probably don't care about combat too much, same for tome. Also if you want to go bladelock, your patron should be the fiend. The main thing I wanted to fix wasn't EB being too good, but rather that it is really the optimal choice for a warlock. Other spells (and possibly class features, I don’t recall right now) grant advantage for an entire turn or a period of time (like Faerie Fire), so in that case you will be able to roll twice for all of your blasts. ELDRITCH BLESSSSTTTT! You can't twin spells that are capable of targeting more than 1 target. Prerequisite: Eldritch Blast cantrip When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.. Arcane Gunslinger (UA:MM) Prerequisite: Pact of the Blade feature You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon. Eldritch Blast - 1d10+4=5.5+4=9.5 damage on a hit. RELATED: Dungeons & Dragons: How To Homebrew A Cleric Subclass. Make use of martial feats. if its speed is reduced to 0, the target takes 2d8 cold damage and can't take reactions. When you hit a creature with eldritch blast, its speed is reduced by 10ft until the start of your next turn. I played a bladelock and rekked faces with it, provided i found some gauntlets of giant strength and yea got myself a glaive and poked the crap from a distance. On the other hand, maybe you want to do an Eldritch Blast build, focusing your Eldritch Invocations into improving your ubiquitous cantrip. It is the general consensus of my group that Eldritch Blast is the root of a lot of imbalance in 5e. Are you even able to see that far away? Because the shield you get can spiral put of control if your rolls are decent. eldritch blast cantrip: Hit a creature with eldritch blast bring it 10 ft closer to you. but that is a 1 per day thing. Quicken fights for Bonus Action with other warlock spells and abilities like Hex/Hexblade’s Curse, but is very powerful if you have either up. Rule that: if a class ability lists a level requirement, that is refering to class level. THIS mindset is the problem, NOT Eldritch Blast! You say that eldritch blast gets four rays. I agree that EB itself is balanced against other classes, just not too balanced within warlock. So, if a warlock has Advantage and uses it to cast Eldritch Blast at a level where it has multiple beams, do the individual attack rolls for each beam get to be rolled twice or just one of them? Eldritch blast is basically an at will high damage, high range magic crossbow that give multiple attacks at higher level, to make the bow a valid complement to that, you can't be spending a pact choice and invocations just to make it compatible with what apparently is the main attracting feature of the pact. I agree they should have more and cooler options, but they also need a strong base. Power males you a normal warlock, New comments cannot be posted and votes cannot be cast. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Damage, Available For: At, that fixes the dipping problem for sure, but what about the bladelock issue? If you are allowing magic weapons, some very powerful ones can begin showing up at 17th level. And have you been fighting a ton of brutes? The improving effectiveness of offensive cantrips and especially eldritch blast also starts to squeeze out lower-level spells. YMMV...EB does 1d10+CHA, while sacred flame only does 1d8...that's a huge damage gap. It also only gets 2 rays. If you want combat prowess, choose power or blade. Because of this, creators should avoid introducing abilities and eldritch invocations that further improve Eldritch Blast. You cant expect to choose a utility path, and do the same damage as someone who chose a combat path, that's silly. Increasing the utility of the cantrip too much can increase a warlock’s damage per turn to the point of unbalancing the class. And remember the shield holds for about 8 hours. Eldritch Barrage. Inform the player that a "Pact" is not some fluff they can ignore. ENFJ. 48-120 (84) damage for the cost of two sorcery points. I don't think Bladelock is as bad in practice as it might appear in practice. Hexblade Eldritch Strike - 1d8+4+1d6+4 = 4.5+4+3.5+4=16 damage on a hit. You'd have to clean up a few loose ends though. 1st - 4th level, you only get a single ray. You can direct the beams at the same target or at different ones. -edit- corrected charisma to charisma mod, thanks SirPeebles. As the name suggests, the feat doubles the range of spells that require an attack roll, bringing your eldritch blast range up to an impressive 240 feet (or 600 feet with the right invocations). A slight differenc for STR, but this is with an extra invocation invested, and pumping up stats you don't need just to do less damage. Specialization is the spice of life, and sub-classes, the meal. Whenever you cast eldritch blast, you can choose one of the following shapes for it to take. this spell isn't available in the basic rules, but rather in the player's handbook at page 237. True enough, but if you allow multiclassing, then you will usually run into this problem. However the best part of Eldritch Blast is the innovations that add extra damage and forced movement to the cantrip and those picking up via magic initiate miss out on that. Also making separate attacks for each beam makes it more reliable damage. With pact of power, you can choose to be as blaster focused as the current warlock, but you sacrifice the nifty other pacts, trading versatility for raw power. I'd allow racial cantrips and feat cantrips to scale by character level. Easy. "featureType" — the type of optional feature. They maybe use slots, but they are balanced around that in effect and damage. Your blast is shaped into a 15-ft. cone. EB does 1d10, uses your main casting stat, and you get 4 attacks. EDIT: the most important thing to remembrr is that the invocations require levels in warlock, not total character levels. Suggestions? Sculptor of Flesh. Eldritch blast is a warlock cantrip (SRD). On a hit, the target takes 1d10 force damage. Also if a spell or ability would reduce the target speed below 0 after he is inflicted by your eldritch blast it takes an extra 1d8 cold damage for every 10ft reduced. Make a ranged spell attack against the target. To have several types, add strings separated by comma. ©2021 Wizards. The two main issues my homebrew aims to solve are: Fixing the whole "dip two levels warlock" habit. Eldritch Baja Blast. I have a party with a cleric and a warlock, they are the same level. But you get additional rays at levels 5, 11 and 17, rather than additional damage. So with agonizing blast invocation at 17th level and 20 CHA (+5)... 4 different beams of force damage attack, with 6-15 damage? Always laugh with this spell. To see all the different options, see the table at the bottom of this section. Eldritch Blast 5e, which is a Warlock only Cantrip, also utilizes a d10 when administering damage. if cha mod = 5 and str mod = 5, if assume 100% accuravy then deals 136-190 dmg, an average of 163 dmg. Make a ranged spell attack against the target. Please enable JavaScript to get the best experience from this site. AkmenosExcellence. Without further enhancement, it’s kicking out d10s, the same damage as fire bolt, but split into multiple (scales up to 4) attacks rather than one shot. Anything other than a change to the damage type of eldritch blast is an "additional effect". Poison Spray has the highest damage potential since it utilizes a d12 to deliver the damage. ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. This makes it no better than a Sorerer with Elemental affinity using fire bolt as a dip, fixing most of the dipping problems. Section: Homebrew. You have to jump through a ton of hoops to make bladelock work. At 12th level, EB does av 42 with hex, while blade does 34 with hex if you go Dex, and about 39 with STR. 1200ft if you use the sorcerer's meta magic, I don’t believe you are able to twin eldritch blast, (As I mentioned in the first comment, twinned only for levels 1-4!). When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. If you wanna go the extra mile (and maybe infuriate your DM), multiclass sorcerer and use metamagic to twin/quicken the cantrip to send 8 beams and become an Eldritch Blasting machine-gun. If you want those, you'll probably lose out on taking the other invocations that buff Eldritch blast, thus balancing through player choice (always the best way). Make a separate attack roll for each beam. I'm interested in hearing how this sub sees the balance of it. Prerequisite: eldritch blast cantrip. With this version of warlock, a bladelock will have 2 attacks at 5th level with their mod added to damage, but EB would only be one ray with CHA to damage (if they even pick it up) it still makes it a viable option if enemies are far away, but choosing to melee is still the better choice optimally. It may be possible that your new master may ask you to do some things in which violates any divine grace you may have access to. Warlock, Basic Rules It is friggin easy to get sacred flame in while EB often has to contend with a more robust AC. Dungeons & Dragons Homebrew Content. Eldritch Cone. This is purely the level of the class you got the ability from and not total character level. Because of the way cantrips work, a character can pick up eldritch blast by either dipping warlock, getting it with a feat, or through a feature like the bard's that gives extra spells known and still get all the extra attacks as they level up. Inform the player that a "Pact" is not some fluff they can ignore. 1 Introduction 2 References 2.1 Progression 3 Highlights 4 Items of Note 4.1 Limitations This character is for people who want to focus on ranged damage from the Warlock and who want to be a decent healer as well. Your eldritch blast now does 1d10 damage per ray instead of 1d8. As for "taking the damage" from the other pacts, they are utility choices. It depends on the type of advantage. Spell Tags: Press J to jump to the feed. Ag Blast adds your Cha modifier to the damage of each bla… Polearm Master can be a great feat for a strength based bladelock due to the guaranteed bonus attack, which your DM will probably allow you to add your Lifedrinker bonus to since it's the same weapon. Polearm master lifedrinker gets you close, but now you're hella mad unless you dip fighter. The fix is simply making Eldritch Blast warlock level dependent. Ohh, padawan. Agonizing Blast. I do agree with your concern of multiclassing. Also remember that the pactweapon is considered a magic weapon thereby ignoring normal resistances. Far Scribe TCoE: (Pact of the Tome) Very cool, but very situational. Understand Warlock Builds I died later though. Ectoplasmic Blast VAE - Suffer no miss chance against incorporeal creatures, and targets must save or have their speed reduced by half for 1 round. Press question mark to learn the rest of the keyboard shortcuts. Let’s take this from the top. EDIT: I'm leaving my shame below. As it currently is, there is little point to ever really using your pact weapon. You only need to do three things to "fix" the Warlock. A beam of crackling energy streaks toward a creature within range. Or even 600 feet away? In that case, Spell Sniper might be the feat for you. Quite a few power builds involve dipping two levels warlock to grab it, and honestly both in paper and in practice, it is a little crazy. Let me explain. I have been running a ton of 5e games since the starter set came out and I -was- under the impression that EB was OP as well. Just homebrew some cool invocations that only trigger off the blade, and are reliant on Warlock level. I've tracked damage over a session or even multiple sessions and sacred flame ALWAYS gets more damage in over EB. The Fix: Eldritch Blast is now a level 1 class feature for Warlocks, detailed as follows: "You gain the ability to channel the power of your patron into destructive beams of energy. In fact, I rather feel that cantrips should all scale by class level. Thus a fireball cast as a 3rd level spell through the arcane cannon would have a range of 1500 feet and do 8d6 x2 fire damage while an Eldritch Blast spell cast through the cannon would have a range of 1200 feet and would do 1d10 x 2 force damage. Use magic weapons. Hierarchies are everywhere, so might as well pick a good class. Thinking out loud.. Magic Initiate doesn't require someone to be a caster (like Spell Sniper does). If you've been incorporating the warlock's patron into the storyline, this is prime time for putting a shiny artifact into a sidequest. Search by name on the left, click spell name to display on the right. So spell points is a significant boost to long-rest casters. It's better then firebolt because Force is less often resisted then fire. This also includes being Psionic for some feats that'll give you more damage to your Eldritch Blast. This site works best with JavaScript enabled. Repealilng blasts and other invocations also make EB amazing. 237. August 22, 2020 Dungeons & Dragons Homebrew Content. Fuck this. Eldritch blast was the most basic of all spells known to a warlock.314note 1 1 Effect 2 Components 3 Appendix 3.1 Note 3.2 References When a warlock cast eldritch blast he created and fired from his hands or implement a purple bolt1 or beam34 of crackling destructive energy. Cantrips scale with the total level to some keep viability at higher levels. Elritch blast gets a leg-up on other cantrips because it scales for multiple attacks later on. I've been looking for this spell everywhere in wizards, then I finally see it's only for warlocks now ;-; Magic Initiate feat can give anyone eldritch blast. We've used this spell creatively from shooting Glarg in the balls to combining it with an attack on an orc. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. Because if you fight a fair bit of "caster" enemies, all the sudden the WIS saves are huge but the AC is paltry. ... You channel your Eldritch Blast through your main hand and off hand weapons to deal additional Force damage equal to your Charisma modifier.
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