One big plus for me is that within the modlets working part, it's just the changes parts, no more constantly searching in multi 10,000 line files. - Added better resolution handling to Custom Tag Popup. Fix bug in new object window where the top button was not working. I have tested every xpath command and the generated XML is very accurate, I'm hoping perfect! Can then just Delete it out of the Mods folder if you don't want it anymore, or need to troubleshoot another modded bit; all without having to backup & edit the games XMLs directly. Hope this helps at least some? durability? -Added the ability to IGNORE ANY object tree FROM any command in the application. This is done by adding a new name to the mod name combo box and clicking save. - Issue on copy perk object, users were unable to click the correct item in the progressions tree. This comes with a lock button. Do not forget to uncomment the entry! -Changed Create/Edit ModInfo on saving the New Mod Name Box is cleared. . Off by default. Leaving the area in hopes that I can loot anywhere else. If a world with the resulting name already exists it will simply load it -->, , , , , , , , , , , , , , , , , , , , , , , ,