Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. A fruit that gives you a random feature of another race. This long-lost silver glaive once belonged to an elven king. Wondrous item, legendary (requires attunement by a druid). Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. Weapon (flail), Artifact (requires attunement). See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Winter's Heart is the still beating heart of a white dragon. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Uploaded by burningbright. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Wondrous items for DnD 5E. Weapon (greatsword), Legendary (requires attunement). You have a +1 bonus to attack rolls made with the darts. You can use an action to attune to this seed by planting it in rich soil. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. The pitch black arrowhead seems to drain the light from around it. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. One With the Trees. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. If they do have it, their multi-attack increases by one. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Bastion has three states; dormant, awakened, and ascended. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. English (selected) . When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. This is my original series of Mysterious Wonderwares, organized by rarity. You have a +1 bonus to attack and damage rolls made with this weapon. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. Reaching inside the bag, however, reveals the presence of a small object made of flesh. Change the name (also URL address, possibly the category) of the page. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. As an action you can transform into the aspect of the sand maiden. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. They obey any verbal commands that you issue to them (no action required by you). Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. Destructive Thunder: Chose a location within 150 ft. Each creature in the line must make a Dexterity saving throw (DC 16). Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. Or any tear or hole in a person. Creatures, objects, and structures made of inorganic material take double damage. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. Studded Leather. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. Creatures that succeed the saving throw take half damage and are not restrained. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. This light comforts and emboldens your allies, wiping away weariness and exhaustion. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. Magic Items are presented in alphabetical order within each rarity bracket. Magic Weapon (longsword), very rare (requires attunement). Once you complete the quest, you become attuned to Oathkeeper. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. Hairable Ideas includes the Arcane Razor. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. A white robe was made for good, gray for neutral, and black for evil. Both spells require no components when cast using this feature. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Wind in excess of 10 miles per hour will clear the smoke. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Those foolish enough to step out of the natural order of things are culled from it. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. The monks of Durheim are renown for their connection to their deeper selves. Fate's Bond. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Melding Fabric. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). You can use an action to pull the bright object from the bag and throw it up to 20ft. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. You can use your bonus action to end this effect early. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. The Animal Companion gains a +1 bonus to its attack and damage rolls. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. While you hold this weapon, you have resistance to damage dealt by beasts. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. Weapon (darts), rare (requires attunement). The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. This luxen lasts until the next dusk, at which point it dissipates. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. Check out how this page has evolved in the past. Sentience. General Wikidot.com documentation and help section. The creature who initially threw the bola can disarm it without making the check. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. 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